A 2.5D action platformer · PC & mobile

Soul‑Dash Eternal Light

Fantasy through the ages, telling the heart-breaking stories of heroes chasing their salvation. Dash through despair. Drain the dark. Burn brighter than the abyss that hunts you.

Genre
Action / Adventure platformer
View
2.5D, controller-optimized
Players
Single-player
Session
5–8 min per map
ESRB
Teen (Violence)

Outside time

A loud bang. Then the world began to break.

In the middle ages, oceans move, mountains crumble and the night screams in unison. Heroes scattered across the world experience their worst loss in life on the same day, all signalled to seek the source.

Each begins at home. Each ends at the same impossible fortification — centuries old, yet built in days — where an eldritch horror waits beneath. Beating it once is not enough. The truth is older, and worse: this is preparation for what humanity will face in the stars.

Only those who finish every map are worthy to guard the ones who go beyond.

Dashers

Four heroes. Four tragedies. One pull toward the dark.

Each Dasher thrives in light and is torn by darkness. Stay in the safe places, drain ambient sources to rejuvenate, and turn your soul into shield and blade. Launch starts with four; up to a dozen are planned.

  • Patrono

    The Knight · Francs

    Short-burst dashes through the press of steel. Raised in a stronghold he could not save.

    Signature: burst dash

  • Jidovina

    The Monk · Carpathians

    Mountain ascetic who blinks between heartbeats and chains them into a storm.

    Signature: blink chaining

  • Agatha

    The Ranger · Vast Steppes

    Climbs what others can’t and swings across what they won’t. Loss made her quiet, not slow.

    Signature: climb & swing

  • Haru

    The Samurai · Far East

    From a fishing village swallowed by the deep. Patient, precise, and hunting an answer.

    Signature: TBD

Planned roster expansion
  • Anglo-Saxon gunslinger
  • Chinese war-engineer
  • Arabic cutlass
  • Spartan spearman
  • American-Indian horseman
  • Modern infantry soldier
  • Nurses, police, investigators, explorers, spies…

The Vanished

What you could become.

Anyone who tried to find the Master and wasn’t strong enough got lost in eternal darkness. They drag everyone and everything toward the same abyss they fell into.

Beat them, slip past them, or trade with them. Your decisions may benefit your journey — or thwart it.

Master of the Universe

An eternal from deep space.

It arrived as an asteroid. It made the mountain. It has stayed under the ocean for thousands of years, raising children to take care of themselves. You will fight it three times: to avenge, to understand, and finally to prove yourself.

2 → 3 → 4 staged boss fights across three ages.

World

Three ages. One pit beneath them all.

I

Medieval (5+1)

  • Dark forest
  • Dead hunting village
  • Toxic swampy lake
  • Dead fishing village
  • Stone tower of dark knights

+ Pit of the Elder — 2-stage boss

II

Modern (4+1)

  • Cargo ship through storm
  • Shinkansen on board
  • Office tower of the dark suits
  • Raging Fuji

+ Pit of the Elder — 3-stage boss

III

Post-modern (3+1)

  • Stormy beach, flooded
  • Windy desert roads
  • Biodome collapse in storm

+ Pit of the Elder — 4-stage boss

Core mechanic

Light vs Darkness

One resource. Inner light. It is your health, your currency, and your cooldown. Drain the world’s lamps, torches and god-rays to refill it. Step into the abyss and it bleeds away. When it hits zero, dark hands pull you under.

  • Drain to live

    Pull strong light into ambient and gain “credit.” The deep abyss takes credit back — faster the longer you stay.

  • Spend it on power

    Special movement and skills draw from the same pool. Skills won’t kill you, but spamming them leaves you vulnerable.

  • Carry the flame

    Pick up torches in dangerous places — they drain instead of you. Solve light-based logic puzzles to break a path open.

  • Risk & reward backtracking

    Return to old maps to farm light. Earlier enemies feel weaker; values scale to keep things sharp. Catch up by grinding — a little — without going monotone.

Think Sonic’s rings — pushed to the extreme, with a twist.

Systems

Tight controls. Loud feedback. Heavy consequence.

Controls

  • Move (WASD / thumbstick)
  • Dodge
  • Parry — hold to defend
  • Hit — hold for strong hit
  • Special move

Platforming

  • Coyote time, jump buffering
  • Double jump, ledges
  • Solid & one-way platforms
  • Springs, elevators, escalators
  • Disappearing ledges, push-plates

Combat

  • 1-2-3 finisher chains
  • Charge attack, parry, counter
  • Roll, jump, blink dodges
  • Ranged & jump attacks
  • States: stun, drain, heal, slow, knockback

Stealth

  • Vision & walk-speed model
  • Crouch and hide in environment
  • Damage bonus from break

Enemy behaviour

  • Patrol, swarm, block, dodge
  • Light-drainers — kill on sight
  • Bosses with multi-phase escalation

Juiciness

  • Camera shake on hit
  • Pulsating shadows on low health
  • Red & black abyss creeping up from the floor
  • God-rays on heal & safe zones
  • Bright glow & sparks on parry

Waitlist

Be there when the dark breaks.

Soul-Dash: Eternal Light is in pre-production. Sign up to hear first about playtests, the first vertical slice, demo drops, and launch — no spam, no churn, just the next milestone when it’s real.

  • Early playtest invites
  • Behind-the-scenes from production
  • Launch-day price & platform reveal

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Inspiration

Standing on the shoulders of giants.

  • Hollow KnightGraphics & map design
  • Elden RingCombat system
  • MoonlighterLoop & pacing
  • Old Man’s JourneyStorytelling
  • Gris · Limbo · InsideMood, silence, weight

Early concept art

Sketches from the studio floor.

Pre-production scribbles, silhouette studies and animation tests — shared as-is. None of this is final art; everything will be re-drawn, re-rigged and re-lit before launch. Shown here so the world feels real before the engine does.