Medieval (5+1)
- Dark forest
- Dead hunting village
- Toxic swampy lake
- Dead fishing village
- Stone tower of dark knights
+ Pit of the Elder — 2-stage boss
A 2.5D action platformer · PC & mobile
Fantasy through the ages, telling the heart-breaking stories of heroes chasing their salvation. Dash through despair. Drain the dark. Burn brighter than the abyss that hunts you.
Outside time
In the middle ages, oceans move, mountains crumble and the night screams in unison. Heroes scattered across the world experience their worst loss in life on the same day, all signalled to seek the source.
Each begins at home. Each ends at the same impossible fortification — centuries old, yet built in days — where an eldritch horror waits beneath. Beating it once is not enough. The truth is older, and worse: this is preparation for what humanity will face in the stars.
Only those who finish every map are worthy to guard the ones who go beyond.
Dashers
Each Dasher thrives in light and is torn by darkness. Stay in the safe places, drain ambient sources to rejuvenate, and turn your soul into shield and blade. Launch starts with four; up to a dozen are planned.
The Knight · Francs
Short-burst dashes through the press of steel. Raised in a stronghold he could not save.
Signature: burst dash
The Monk · Carpathians
Mountain ascetic who blinks between heartbeats and chains them into a storm.
Signature: blink chaining
The Ranger · Vast Steppes
Climbs what others can’t and swings across what they won’t. Loss made her quiet, not slow.
Signature: climb & swing
The Samurai · Far East
From a fishing village swallowed by the deep. Patient, precise, and hunting an answer.
Signature: TBD
The Vanished
Anyone who tried to find the Master and wasn’t strong enough got lost in eternal darkness. They drag everyone and everything toward the same abyss they fell into.
Beat them, slip past them, or trade with them. Your decisions may benefit your journey — or thwart it.
Master of the Universe
It arrived as an asteroid. It made the mountain. It has stayed under the ocean for thousands of years, raising children to take care of themselves. You will fight it three times: to avenge, to understand, and finally to prove yourself.
World
+ Pit of the Elder — 2-stage boss
+ Pit of the Elder — 3-stage boss
+ Pit of the Elder — 4-stage boss
Core mechanic
One resource. Inner light. It is your health, your currency, and your cooldown. Drain the world’s lamps, torches and god-rays to refill it. Step into the abyss and it bleeds away. When it hits zero, dark hands pull you under.
Pull strong light into ambient and gain “credit.” The deep abyss takes credit back — faster the longer you stay.
Special movement and skills draw from the same pool. Skills won’t kill you, but spamming them leaves you vulnerable.
Pick up torches in dangerous places — they drain instead of you. Solve light-based logic puzzles to break a path open.
Return to old maps to farm light. Earlier enemies feel weaker; values scale to keep things sharp. Catch up by grinding — a little — without going monotone.
Think Sonic’s rings — pushed to the extreme, with a twist.
Systems
Waitlist
Soul-Dash: Eternal Light is in pre-production. Sign up to hear first about playtests, the first vertical slice, demo drops, and launch — no spam, no churn, just the next milestone when it’s real.
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Inspiration
Early concept art
Pre-production scribbles, silhouette studies and animation tests — shared as-is. None of this is final art; everything will be re-drawn, re-rigged and re-lit before launch. Shown here so the world feels real before the engine does.
All concept art © Sandor Nagy / AerelonTech. Work-in-progress — subject to total redesign.